KGTÜ / 2020 - 2025 / Graduated
Konya Food and Agriculture University
Computer Engineering (B.Sc.) — 100% English undergraduate curriculum, GPA: 2.92 / 4.00
Konya, Turkey / Available for work
Scalable backend architectures and production mobile experiences built with .NET, PostgreSQL, SignalR, and React Native.

02 / About me
As a Computer Engineer specializing in the C# / .NET ecosystem and cross-platform mobile development, I build end-to-end software solutions from high-throughput database layers to modern client interfaces. I focus on ASP.NET Core Web APIs, Entity Framework Core, Dapper, SignalR real-time messaging, and React Native mobile applications. I have hands-on experience designing multi-tenant SaaS platforms, asynchronous distributed workflows, and publishing multiplayer products to Google Play.
Explore the work03 / Education
KGTÜ / 2020 - 2025 / Graduated
Computer Engineering (B.Sc.) — 100% English undergraduate curriculum, GPA: 2.92 / 4.00
KTÜN / 2026 - Present / In progress
Computer Engineering (M.Sc.) — Master's studies in software architecture and distributed systems
04 / Technology Stack
Ecosystem specialized in .NET backend services, distributed data pipelines, and React Native mobile architecture.
05 / Selected Work
Production-ready platforms, backend systems, and mobile applications built with precision.

Published product / Lead Full-Stack & Mobile Engineer
A published multiplayer party game for iOS & Android built with React Native, .NET 9, PostgreSQL, and real-time SignalR.

In progress / Lead Full-Stack Engineer
Multi-tenant MLM and e-commerce SaaS platform engineered with .NET, PostgreSQL, EF Core, and Next.js.

In progress / Full-Stack Software Engineer
Multi-tenant SaaS ERP system developed with .NET 8 MVC and PostgreSQL for inventory, accounting, and logistics.

Graduation project / Backend & Systems Engineer
Real-time developer collaboration platform backend engineered with .NET 8, PostgreSQL, SignalR, and WebRTC.
Open project / Frontend & Architecture Engineer
An interactive React showcase introducing microservice architectural patterns and Java frameworks, hosted on GitHub Pages.
In progress / Gameplay & Physics Programmer
A physics-based game project built with Unity and C# featuring custom movement systems and interactive mechanics.
2026 - Present / Lead Architect & MCP Protocol Engineer
MCP Server enabling autonomous AI agents to communicate asynchronously, manage API contracts, and coordinate development with zero manual synchronization.
06 / Mobile Showcase
Meem and Mood is an active cross-platform multiplayer mobile party game. I engineered the real-time game state synchronization using SignalR and WebSockets, asynchronous round flows, media handling, and the complete Google Play Store publishing pipeline.
07 / Technical Lab
Hands-on explorations in game loops, physics simulations, and microservice architectures.
Gameplay screenshots and videoUnity / Game Physics & C# Gameplay
Hypothesis: A focused Unity prototype can validate novel momentum-based movement mechanics, physics interactions, and visual direction through iterative playable builds.
Obstacle: Balancing responsive player control with rigid-body simulation physics while keeping smooth frame rates across varying hardware.
View experimentINSERT INTO "ContactMessages" (
"Id",
"SenderName",
"Message",
"CreatedAt",
"Status"
)
VALUES (
gen_random_uuid(),
'Your Name',
'What are you building?...',
NOW(),
'PENDING_SUBMISSION'
);Get In Touch
I'm always open to discussing new software architectures, freelance engineering opportunities, or full-time roles.