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Engineering case study / Published product

Meem and Mood

Meem and Mood is a published multiplayer mobile party game for iOS and Android. I worked on realtime gameplay, asynchronous client flows, media handling and the application release process.

React NativeExpo.NET 9PostgreSQLSignalRWebSocketsFirebaseAdMobGoogle CloudAWS

04 / Screenshots & media

See the work in context.

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01 / Architecture overview

Make the system legible.

The React Native client connects to .NET services and PostgreSQL-backed game data. SignalR and WebSockets support realtime gameplay, while Firebase, Google Cloud and AWS were used during the product lifecycle.

02 / Problem & need

The useful constraint.

The game needed a responsive cross-platform mobile experience for multiplayer rounds, voting and asynchronous interactions.

03 / Technical decisions

01React Native and Expo supported one application for iOS and Android.

02SignalR enabled realtime multiplayer communication.

03Firebase, AdMob and cloud services supported the mobile product and its release needs.

05 / Challenge resolved

Working with realtime and asynchronous flows provided practical experience identifying and reducing race condition risks in multiplayer interactions.

06 / Lessons & next

The project strengthened my experience with realtime state, asynchronous programming, mobile monetization and publishing applications to app stores.