Engineering case study / Published product
Meem and Mood
Meem and Mood is a published multiplayer mobile party game for iOS and Android. I worked on realtime gameplay, asynchronous client flows, media handling and the application release process.
04 / Screenshots & media
See the work in context.
01 / Architecture overview
Make the system legible.
The React Native client connects to .NET services and PostgreSQL-backed game data. SignalR and WebSockets support realtime gameplay, while Firebase, Google Cloud and AWS were used during the product lifecycle.
02 / Problem & need
The useful constraint.
The game needed a responsive cross-platform mobile experience for multiplayer rounds, voting and asynchronous interactions.
03 / Technical decisions
01React Native and Expo supported one application for iOS and Android.
02SignalR enabled realtime multiplayer communication.
03Firebase, AdMob and cloud services supported the mobile product and its release needs.
05 / Challenge resolved
Working with realtime and asynchronous flows provided practical experience identifying and reducing race condition risks in multiplayer interactions.
06 / Lessons & next
The project strengthened my experience with realtime state, asynchronous programming, mobile monetization and publishing applications to app stores.