Engineering case study / In progress
Tandem-Sphere
Tandem-Sphere is a gameplay prototype exploring rigid-body physics, momentum control, and responsive player interactions built in C# for the Unity engine.
01 / Architecture overview
Make the system legible.
Object-oriented C# component architecture inside Unity managing game loop ticks, collision triggers, and physics-driven force vectors.
02 / Problem & need
The useful constraint.
Achieving tight, predictable physics feedback without losing fluid momentum feel during fast-paced movement.
03 / Technical decisions
01Implemented custom C# physics controller scripts decoupling input handling from FixedUpdate physics steps.
02Optimized collision geometries to ensure consistent frame rates.
04 / Challenge resolved
Fine-tuning rigid-body dampening and angular drag parameters to achieve responsive handling.
05 / Lessons & next
Deepened practical skills in game physics mathematics, C# game development, and simulation engineering.