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Engineering case study / In progress

Tandem-Sphere

Tandem-Sphere is a gameplay prototype exploring rigid-body physics, momentum control, and responsive player interactions built in C# for the Unity engine.

UnityC#Game PhysicsPrototyping

01 / Architecture overview

Make the system legible.

Object-oriented C# component architecture inside Unity managing game loop ticks, collision triggers, and physics-driven force vectors.

02 / Problem & need

The useful constraint.

Achieving tight, predictable physics feedback without losing fluid momentum feel during fast-paced movement.

03 / Technical decisions

01Implemented custom C# physics controller scripts decoupling input handling from FixedUpdate physics steps.

02Optimized collision geometries to ensure consistent frame rates.

04 / Challenge resolved

Fine-tuning rigid-body dampening and angular drag parameters to achieve responsive handling.

05 / Lessons & next

Deepened practical skills in game physics mathematics, C# game development, and simulation engineering.