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Technical experiment / Unity / Game Physics & C# Gameplay

Tandem-Sphere

A focused Unity prototype can validate novel momentum-based movement mechanics, physics interactions, and visual direction through iterative playable builds.

UnityC#Game PhysicsBlenderPrototyping
Gameplay screenshots and video

The obstacle

Where the question got interesting.

Balancing responsive player control with rigid-body simulation physics while keeping smooth frame rates across varying hardware.

The outcome

Developed strong practical skills in Unity gameplay programming, 3D asset workflows with Blender, and deterministic physics loops in C#.