Technical experiment / Unity / Game Physics & C# Gameplay
A focused Unity prototype can validate novel momentum-based movement mechanics, physics interactions, and visual direction through iterative playable builds.
Gameplay screenshots and video
The obstacle
Balancing responsive player control with rigid-body simulation physics while keeping smooth frame rates across varying hardware.
The outcome
Developed strong practical skills in Unity gameplay programming, 3D asset workflows with Blender, and deterministic physics loops in C#.